STEP 13: Let's sink the second ship!
We use dot notation to join a sprite's name with the action we want it to do.
- Click on . Drag Glide To into the bottom of your program.
- Assign .glide_to() to bomb by changing the variable name in front from sprite to bomb.
- Change the integer arguments in your .glide_to() command to direct your sprite to the next target.
To navigate the page using the TAB key, first press ESC to exit the code editor.